Duty - First Week Update
Duty » Devlog
Hello, everyone! Here at Fantastic Four we did a lot in the past week in working for our project, Duty. In the interests of simplicity and readability, we're going to write them in a list form, as follows:
- Implemented basic movement controls: walking and jumping
- Implemented basic core mechanic controls: hiding, takedowns, and using tools and/or skills
- Implemented player detection for enemy
- Begun asset conception: so this is somewhere between concept art and asset creation where we've only experimented with how the assets would look like and adding and removing visual features as we experiment, so far we've made a total of two to three sprites for this experimentation!
- Finished story outline: We've finished the general story outline, although we are still working on refining and changing it until we can reach perfection (or sufficient quality)
Hopefully we can do even more this week and give you some screenshots and/or videos or any sort of sneak peak soon! If you're interested, be sure to keep reading our posts every week! :)
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Duty
More posts
- Version 1.0.1 - Bug fixes!Feb 03, 2019
- Duty Released!Jan 15, 2019
- Release approaches!Jan 07, 2019
- Alpha updated!Dec 16, 2018
- Post-Alpha...Dec 13, 2018
- Alpha!Dec 03, 2018
- Pre-Alpha, Trailer, and more!Nov 26, 2018
- Prototype released!Nov 05, 2018
- Duty - Fourth Week UpdateOct 29, 2018
- Duty - Third Week UpdateOct 22, 2018
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