Version 1.0.1 - Bug fixes!
Almost three weeks ago, we released Duty. And as always, there's a bug. Actually there are bugs. And at least one of them is pretty game-breaking. We only noticed this after we asked one of our friends to play through it and they discovered this.
The main bug was that after you shot or bombed an enemy, the enemy would then go to sleep. But when they were asleep, if you tried to go through them you'd just... lose. And you couldn't do anything about them. You couldn't take them down or anything, so this made our friend get stuck a couple of times. It's not the hardest bug to fix, but we were swamped by our end-of-term exams, so we've only got around to fixing it now. The second bug's pretty minor, there was just a sort of invisible wall in Chapter 2 that we're not really sure why it was there in the first place (we haven't been able to contact one of our team members who made it). That's fixed too.
So please download Duty 1.0.1 (not the bug-ridden Duty 1.0.0) to play! Thank you for your support, and if you have any feedback feel free to comment!
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More posts
- Duty Released!Jan 15, 2019
- Release approaches!Jan 07, 2019
- Alpha updated!Dec 16, 2018
- Post-Alpha...Dec 13, 2018
- Alpha!Dec 03, 2018
- Pre-Alpha, Trailer, and more!Nov 26, 2018
- Prototype released!Nov 05, 2018
- Duty - Fourth Week UpdateOct 29, 2018
- Duty - Third Week UpdateOct 22, 2018
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