Our Duty Begins


Dreams and Reality. Life and Death. Wealth and Poverty. Family and Duty.

Duty is a stealth action-adventure platformer where you take on the role of a debutante-turned-saboteur caught up in the war of a steampunk, alternate world.

Welcome to the project page of Duty, a game currently in development by the modest team of the Fantastic Four: Abia Herlianto, Adhiwira Lokacarya, Gerend Tomasouw, and Vincent. This project began as the main task for our 2D Game Programming course in college. The task: make a unique platformer. Duty is our take on that. Inspired by titles such as Vector, Saboteur, Assassin’s Creed Chronicles¸ and the Dishonored series, we wanted to create a platformer game with stealth, something we believe is uncommon and interesting. Not only that, we wanted to explore ideas and themes which we found interesting; among them were the first words you read at the top.

We are planning to design the gameplay to be focused primarily on stealth, cleverly outmaneuvering opponents and finding the way to your objective, instead of actions such as assassinations or takedowns. To accomplish this, we plan to design our levels in such a way as there are many ways to get through a certain area. You can outmaneuver, you can distract, you can hide and wait. You will also have tools at your disposal that will help you to accomplish said tasks.

Set in an alternate history where the world never moved past the steam-dominated technology of the 19th century Victorian era, you take on the role of an upper-class young woman in this steampunk take on early 20th century France. Separated from her family and the comfortable life she had lived up until the war began, she is left to fend for herself in the cruel reality of a world at war. Taken in by the Resistance, she joins them and proves her worth to them through her skills in espionage and sabotage. In accordance with the setting and theme, our planned art style is best described in three words: Pixel ArtSteampunkRetro. The Steampunk theme means we'll primarily be working with a brownish colour palette for materials such as polished brass, wood, leather, and iron.

As of today, we’ve only finished the general concept of the game. In future posts, we’re going to explain in more detail the key mechanics and features, as well as the actual gameplay.

We plan to finish the game by early next year and we’re going to keep updating this here Devlog with the details of what we’ve done weekly! So, if you’re interested and want to see our game grow with us, be sure to keep reading! 😊

Get Duty

Comments

Log in with itch.io to leave a comment.

good luck